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The Playbook

Pre-op briefing, somewhere off the grid

"A good crew doesn't improvise. They execute."

The Playbook is for operators who know what they want to do and need to know how to do it. Every guide here starts with a goal and ends when the job is done. No theory, no detours, no waiting.

Pick your job. Follow the play. Adapt as needed.


Operations

Goal-oriented guides for running jobs at the table.

Guide When to use it
How to design a heist operation Before a session — planning the job
How to run an infiltration During prep — building the approach
How to run a social conflict At the table — when words are the weapon
How to run a chase sequence At the table — when someone runs
How to handle an interrogation scene At the table — when someone is caught

Guides coming soon.


Campaign Management

Guides for longer arcs and ongoing play.

Guide When to use it
How to track Heat across a campaign Ongoing — keeping the pressure alive
How to manage Faction reputation Ongoing — tracking who owes what
How to run the Favor Bank Between sessions — settling debts
How to run a long-term Conspiracy arc Campaign planning

Guides coming soon.


Session Infrastructure

The prep work that makes sessions run.

Guide When to use it
How to run Session Zero for a Syndicate campaign Before the campaign begins
How to introduce a new player mid-campaign When the crew gets a new contact
How to design a recurring NPC During campaign development
How to build a custom Faction World-building

Guides coming soon.


Contributing

For writers and contributors.

Guide When to use it
How to write a Mission Brief Writing adventure content
How to write a Full Adventure Writing extended scenarios
How to write a Dossier entry Writing reference content

Guides coming soon.


Looking for rules data instead of procedures?

If you need specific values — Heat thresholds, faction stats, NPC attributes — that's in The Dossier.

If you want to understand why a mechanic or flair was designed the way it was, that's in The Briefing Room.