The Induction
A veteran operative, mid-briefing
"Everyone starts somewhere. The Syndicate just prefers you start somewhere useful."
New to Star Trek: Syndicate? You're in the right place. The Induction walks you through the game by doing — not by reading about it. Every tutorial here gives you a concrete goal, walks you through it step by step, and leaves you with something real at the end.
You don't need to have read the chapters. You don't need to understand the full system first. You need to be willing to try.
What You'll Find Here
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Your First Syndicate Character
Build a complete playable operative from scratch. One species, one career path, one session later — you'll know what the character sheet means and how your crew fits together.
Coming soon.
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Your First Job
A guided first session from the GM's chair. Set the scene, introduce the Heat system, call for the first roll, and close the night with a crew that wants to play again.
Coming soon.
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Creating Your First Mission Brief
For contributors: write a complete mission brief from the blank template to a publishable operation. Learn the format by building one.
Coming soon.
New to Star Trek Adventures?
The Induction assumes you have access to the STA 2nd Edition Core Rulebook. If a step references a base rule, we'll point you directly to the right chapter.
📖 Star Trek: Syndicate is a modification, not a standalone game.
Before You Begin
If you want to understand the broader project before diving in, visit:
- About the project — what Star Trek: Syndicate is and where it came from
- The Briefing Room — background reading on the setting, flairs, and design philosophy
Ready to do something? Start with the first tutorial above.