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Heat

Vornak, Orion Syndicate logistics coordinator, Terok Nor, 2371

"Heat isn't a punishment. It's a resource budget. You get so much before you're spending more to stay invisible than you ever made from the job."

📖 Expands STA Core Rulebook, Chapter 7: Operations. No base STA equivalent — this mechanic is original to Star Trek: Syndicate.

Definition: Heat tracks the accumulated unwanted attention directed at the crew by law enforcement agencies, criminal organizations, government intelligence services, and public or media interest. Heat is a crew-level resource — it is not tracked per character. All crew members are equally exposed to its effects.

Scale: 0–100. Tracked as a single running total. Heat does not reset automatically; it decays over time or is actively reduced.


Heat Scale

Range Level Name Operational Status
0–25 1 Cold Standard law enforcement response. No special attention. Business as usual.
26–50 2 Warm Increased patrol frequency. Enhanced screening. Informal inquiries into crew activity.
51–75 3 Hot Active investigation and surveillance. Checkpoints. Network disruption.
76–100 4 Burning Full manhunt. Network collapse. No safe operations possible.

Heat Level Effects

Cold (0–25)

Category Status
Law enforcement response Standard
Security screening Standard
Contact availability Unaffected
Price modifier — illegal goods and services None

Warm (26–50)

Category Status
Law enforcement response Increased patrol frequency and vigilance
Security screening Enhanced; delays at checkpoints and port security
Informal inquiries Directed at known associates and frequented locations
Contact availability Cautious but operational
Price modifier — illegal goods and services TBD

Hot (51–75)

Category Status
Law enforcement response Active investigation; dedicated surveillance operations
Security screening Checkpoints established; ID verification at key transit nodes
Contact availability Reluctant; associates may refuse contact or raise rates
Price modifier — illegal goods and services TBD (significant)
Network disruption threshold TBD

Burning (76–100)

Category Status
Law enforcement response Full manhunt; all available resources allocated
Use-of-force orders Shoot-on-sight applies to crew members implicated in violent crimes
Contact availability Network collapse; most contacts non-operational or actively hostile
Illegal services Unavailable or turned against the crew
Operational status Complete shutdown; no offensive operations possible

Burning Threshold

At 76+ Heat, the crew cannot function as an operational unit. Actions taken in this state generate additional Heat and risk permanent network loss.


Heat Generation

By Source Category

Source Severity Base Heat Generated
Criminal activity — minor Petty theft, document forgery, minor smuggling TBD
Criminal activity — moderate Robbery, weapons smuggling, assault TBD
Criminal activity — severe Murder, large-scale fraud, infrastructure attack TBD
Law enforcement personnel casualty Injury or death of security personnel during crew activity TBD
Law enforcement embarrassment Escape from custody; public humiliation of officials TBD
Media or public attention Witnessed crimes; news coverage of crew activity TBD
Pattern recognition modifier Repeat activity in the same jurisdiction, location, or method TBD
Behavioral profiling modifier Detected surveillance countermeasures; known associate contact TBD

Equipment generates Heat through detection events, not through possession alone.

Detection Methods

Method Trigger Condition
Automated security scanning Equipment flagged by station, port, or transport scanners
Manual inspection Physical search during arrest, stop, or checkpoint
Energy signature analysis Weapon discharge, cloaking bleed, prohibited ship system activation
Behavioral pattern recognition Unusual procurement history or purchasing patterns matched against criminal profiles

Equipment Risk Factors

Factor Heat Impact
Equipment rarity Rarer items generate more Heat on detection — fewer legal explanations exist
Usage frequency Repeated detectable use increases the crew's behavioral profile
Location sensitivity Use near law enforcement installations, government facilities, or media outlets multiplies Heat generated
Association with a prior incident Equipment traceable to a specific crime generates Heat on identification

Equipment Detection Consequences (beyond Heat accumulation)

  • Investigation escalation — new resources assigned to the crew's case
  • Asset seizure and confiscation
  • Criminal charges and active prosecution
  • Network compromise — associates and contacts identified and exposed

Heat Reduction

Heat reduction methods change the Heat total directly.

Method Required Condition Heat Reduced
Time passage Crew takes no criminal action during the interval; no new incidents in the jurisdiction TBD per interval
Scapegoat identified An alternative party is publicly blamed for the crew's activity and the attribution is accepted by authorities TBD
Authority figure corrupted The official directing the active investigation is bribed or recruited as an asset TBD
Authority figure eliminated The official directing the active investigation is permanently removed TBD
Major distraction event A larger incident redirects law enforcement resources and media attention away from the crew TBD

Reduction vs. Mitigation

Heat reduction changes the Heat total. Heat mitigation (see below) reduces exposure to Heat consequences without changing the total. For procedural guidance on applying both, see The Playbook — Managing Heat.


Heat Mitigation

Mitigation strategies reduce the crew's operational exposure to their current Heat level. The Heat total is unchanged.

Strategy Effect
Geographic relocation Crew operates in a jurisdiction where their profile is not established; local Heat-level effects suspended until profile transfers or crew is recognized
Identity change Individual crew members alter documented identity; Heat effects against the prior identity are suspended until the cover is broken
Bribery and corruption of officials Specific enforcement actions driven by Heat level are suppressed by the corrupted official's sphere of influence
Counter-intelligence and misdirection Active measures confuse or redirect ongoing investigations; may generate Heat reduction if the investigation is formally closed

Interactions

Related Mechanic Nature of Interaction
Reputation Tracked separately. High Heat can trigger Reputation loss with law-abiding contacts and faction allies.
Contacts Contact availability degrades directly with Heat level. At Hot and above, contact refusal is possible.
The Favor Bank Favors may be called in to achieve Heat reduction (bribery, distraction, political intervention).
Extended Task Frameworks Heat generation is a defined consequence category for task failures and complications.

Design rationale

For the design philosophy behind the Heat system and its structural role in the Syndicate campaign, see The Briefing Room — About Heat.


Example

The crew intercepts a Bolian cargo freighter — a moderate criminal activity. The GM records Heat (TBD base value). During extraction, a Cardassian security officer is injured — an additional law enforcement casualty value is added. The crew begins the session at Heat 18 (Cold). After the job they stand at Heat 34 (Warm): enhanced screening at the next port, cautious contacts, and a marked-up fence price on the stolen cargo.